v0.1.1 - Better Frontend
Tenko Idle » Devlog
This patch addresses some of the bugs and rough edges from our v0.1.0 release.
Recap on v0.1.0
I was happy to see us reach a peak of 12 online players, which is better than I expected :3It's been great to see players chopping massive amounts of wood & stone and building their kingdoms in the chat. We only found one fatal bug that caused a deadlock on a character, and I'm working on it.
Changes in v0.1.1
Refactored Frontend Code
- This part took me a whole day but makes absolutely no difference on your side.
Chat Input
- The chat input now scales dynamically as you type.
- The send button was removed.
- Chat messages now have a max length of 128 characters.
Action Button
- The ongoing action button is now disabled while in progress.
Bug Fixes
- Player Join/Leave notifications no longer have the side effect of resetting the progress bar.
Coming Next
Now that the foundation is a bit more stable, we can start implementing some actual gameplay. Here's what I'm planning next:
- Leveling up!
- Letting you change your name
- Actions that are unlocked by your level
Thanks for playing and for all the feedback!
Tenko Idle
work-in-progress idle mmorpg
Status | Prototype |
Author | meooooooooow |
Genre | Role Playing |
Tags | Idle, Multiplayer |
More posts
- v0.3.3 - Critical Action, Tuna Foods23 days ago
- v0.3.2 - More Foods, Power Attribute Remake26 days ago
- v0.3.1 - QOL Improvements & More Crafting30 days ago
- v0.3.0 - Equipment & Consumables35 days ago
- v0.2.4 - Item Embed & Offline Progress42 days ago
- v0.2.3 - Fishing : Item Rarity & RNG Drops45 days ago
- v0.2.2 - Skill Levels & Character Save47 days ago
- v0.2.1 - Dead Session Fix49 days ago
- v0.2.0 - Leveling UP49 days ago
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